Game Review: Future Boy
"Zork's breakthrough was that it was an all-text adventure, and wasn't ashamed of this fact. This was no watered-down "Choose Your Own Adventure" book converted to computer terminal, a separate genre of books that is strictly a multiple choice rote walkthrough with perhaps 3 or 4 choices at most junctures. Zork was different and still stands as different today. Interactive fiction (IF) isn't massively multiplayer. This isn't the graphics-take-center-stage strategy of the Myst series, nor is it a point-and-click adventure. This isn't first-person, third person, or top down. "
(Submitted by Noel Fri Mar 11, 2005 )
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